A downloadable Card game

“Historic armies clash in tactical, card-based battles with unique strategies”

Epochs of Conquest is a thrilling turn-based card game where players command armies from different historical periods: Vikings, Napoleonic French, Medieval Germans, and Ancient Greeks. Your goal? Demolish your opponents' defenses through strategic card play and dice-driven combat. With unique soldiers and powerful special cards, each faction brings its own tactical advantages, inspired by real-world history and mythology.

Outthink your enemies and form alliances in this competitive, multiplayer battle for dominance. Whether you prefer the brute force of Viking raids or the disciplined defense of Greek gods, Epochs of Conquest offers an engaging and immersive experience. Plan your moves, roll the dice, and change the course of history!

At the start of each match in Epochs of Conquest, every player draws 5 cards from their deck. Players must then decide how many of these cards they want to place on the battlefield for defense, while keeping the remaining cards hidden for future attacks. The choice between revealing strong cards for defense or saving them for an attack later on becomes a key part of early strategy.

Each round, players draw one additional card from their deck. During their turn, a player can choose to attack a specific opponent or decide not to attack, depending on their current strategy. When an attack is declared, both the attacker and the defender choose which units to engage in combat.

Combat resolution involves rolling dice. The number of dice rolled is determined by the number of units the player has committed to battle. For instance, if the attacker commits 5 units, they roll 3 dice, while the defender rolls based on their defending units, up to 2 dice. The player with the highest combined dice roll wins the battle, while the losing side loses their units.

The game flows through cycles of drawing cards, deploying units, and engaging in combat. Players need to balance when to defend and when to go on the offensive, managing their hand and battlefield presence to outlast their opponents.

Credits: 

Role: Game Designer Daniel Alves

Role: Game Designer Gabriel Silva

Role: Game Designer Gabriel Monteiro

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Era_of_Conquest_Manual.pdf 338 kB
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GameCards.pdf 100 kB

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